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Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting the Past

Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting the Past
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Author(s): Maria Economou (University of the Aegean, Greece)and Laia Pujol Tost (University of the Aegean, Greece)
Copyright: 2011
Pages: 17
Source title: Handbook of Research on Technologies and Cultural Heritage: Applications and Environments
Source Author(s)/Editor(s): Georgios Styliaras (University of Ioannina, Greece), Dimitrios Koukopoulos (University of Ioannina, Greece)and Fotis Lazarinis (University of Ioannina, Greece)
DOI: 10.4018/978-1-60960-044-0.ch011

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Abstract

Virtual reality applications offer various possibilities for cultural heritage interpretation, such as giving users the feeling of immersion and appealing to all their senses, making their experience lively and memorable. In order to test their effectiveness for assisting learning and successful integration in exhibitions, the authors carried out an extensive evaluation study using three case studies: the exhibition “Immaginare Roma Antica” at the Trajan Markets, Rome; the permanent displays at the Ename Museum, Belgium; and the VR displays at Hellenic Cosmos, Foundation of the Hellenic World, Athens. The chapter analyses how the applications were used, the type of learning different systems supported, how this was affected by the conditions of use, and their suitability for different groups. It also offers guidelines on evaluation methodology when studying the use of ICT in cultural settings. The study contributes to the construction of a substantial body of empirical and methodological knowledge aimed at guiding future designs and evaluations of ICT tools in exhibitions.

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