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Femininities and Technologies: Gender Identities and Relations in Video Games

Femininities and Technologies: Gender Identities and Relations in Video Games
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Author(s): Mariana Michels Fontoura (Federal University of Technology - Paraná (UTFPR), Brazil)and Marília Abrahão Amaral (Federal University of Technology - Paraná (UTFPR), Brazil)
Copyright: 2020
Pages: 20
Source title: Interactivity and the Future of the Human-Computer Interface
Source Author(s)/Editor(s): Pedro Isaias (Information Systems and Technology Management School, The University of New South Wales, Australia)and Katherine Blashki (Victorian Institute of Technology, Australia)
DOI: 10.4018/978-1-7998-2637-8.ch012

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Abstract

The role of gender in the design of technologies has been a topic of growing importance in fields such as interaction design, HCI, and games. Understanding that technology development and usage practices emerge within the cultural processes, the authors propose in this chapter a discussion about the notions of traditional femininity, its relation to video games, as well as new approaches to female representation. It is also assessed the cultural understanding of gender, sex, and sexuality, as well as how these notions may influence the players experience. The issues discussed and briefly analyzed here point to a production and regulation of gender by technologies such as video games. Therefore, the goal is to assess how gender notions and relations influence the design and use of games in terms of visuals, narrative and sociability.

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