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The Future of Immersive Instructional Design for the Global Knowledge Economy: A Case Study of an IBM Project Management Training in Virtual Worlds

The Future of Immersive Instructional Design for the Global Knowledge Economy: A Case Study of an IBM Project Management Training in Virtual Worlds
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Author(s): Lia DiBello (Workplace Technologies Research, Inc., USA)and Whit Missildine (Workplace Technologies Research, Inc., USA)
Copyright: 2013
Pages: 21
Source title: Web-Based and Blended Educational Tools and Innovations
Source Author(s)/Editor(s): Nikos Karacapilidis (University of Patras, Greece), Mahesh Raisinghani (Texas Woman’s University, USA)and Eugenia M. W. Ng (Hong Kong Institute of Education, China)
DOI: 10.4018/978-1-4666-2023-0.ch008

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Abstract

Instructional design has not kept pace with the growth of the globalized knowledge economy. In the area of project management, a volatile global economy requires immersive learning and training exercises targeted to expert learners that have not yet been widely adopted. The authors developed a 16-hour, immersive collective learning experience for mid- to high-level project managers. The exercise was carried out in the Second Life Virtual Worlds platform and aimed to accelerate learning among participants. In addition, the authors tested a number of questions about the capacity of Virtual Worlds to be used for running complex, immersive learning and training. Results indicate that participants experienced high levels of engagement with exercise and, in the second iteration, were able to achieve goals within the exercise. Various technological breakdowns pointed to both the downsides as well as the opportunities for Virtual Worlds to be used for immersive rehearsal engagements.

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