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Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Game Console Protection and Breaking It

Game Console Protection and Breaking It
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Author(s): Nezer Jacob Zaidenberg (College of Management, Israel)
Copyright: 2020
Pages: 13
Source title: Encyclopedia of Criminal Activities and the Deep Web
Source Author(s)/Editor(s): Mehdi Khosrow-Pour D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-9715-5.ch031

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Abstract

This article surveys protection and attacks on various game consoles. Game consoles are a special kind of embedded system that are used primarily for entertainment. Virtually all game consoles include means for digital rights management (DRM) and virtually all have been attacked. The chapter describes the various motivations behind these attacks, the way the console manufacturer acted, and the way the hacking community reacted. This article is designed based on lectures published by the actual hackers of the machine describing their efforts. The article summarizes the hackers' activities on multiple consoles over the last 20 years and does not focus on specific bug or exploit.

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