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Gamified Learning: Favoring Engagement and Learning Outcomes

Gamified Learning: Favoring Engagement and Learning Outcomes
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Author(s): Cornelia Nih Popescu (Capgemini Engineering T.E.C., France), Elodie Attie (Capgemini Engineering T.E.C., France)and Laëtitia CHADOUTEAU (Capgemini Engineering T.E.C., France)
Copyright: 2022
Pages: 35
Source title: Next-Generation Applications and Implementations of Gamification Systems
Source Author(s)/Editor(s): Filipe Portela (University of Minho, Portugal)and Ricardo Queirós (ESMAD, Polytechnic Institute of Porto, Portugal)
DOI: 10.4018/978-1-7998-8089-9.ch006

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Abstract

In the context of the current COVID-19 pandemic, e-learning represents a more and more important concern of all education providers and an inevitable direction for the current context in training and education. This chapter follows the theory of gamified learning and the theory of flow to understand to which extent game characteristics improve engagement and learning outcomes, such as performance and engagement. To do this, two groups of learners (N=20) were randomly assigned: the experimental group followed a gamified learning module, and the control group followed the same content without gamification mechanisms. The game mechanisms chosen involve a game, a challenge, virtual rewards, an avatar, a final badge, and a system of points and levels. Results show that the gamified course increased the time spent on the course and the overall performance. Hence, this chapter demonstrates the relevance of using gamification to improve learning outcomes.

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