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Groups, Games & Community

Groups, Games & Community
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Copyright: 2011
Pages: 25
Source title: Anonymity and Learning in Digitally Mediated Communications: Authenticity and Trust in Cyber Education
Source Author(s)/Editor(s): Bobbe Baggio (La Salle University, USA)and Yoany Beldarrain (La Salle University, USA)
DOI: 10.4018/978-1-60960-543-8.ch012

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Abstract

Games are being used to develop environments that promote learning. The tremendous strides made in game design and gaming technology over the last decade have caused an increased interest in using them for learning. Gaming is becoming more complex and the algorithms used are more advanced. Simulations and strategy games are framed in constructivist principles that rely on co-construction of knowledge and higher level thinking, but can also include drill and practice. Research suggests the benefits of games can impact both the educational and training environments. When engaged in games, players are using complex and multi modal capabilities that are much more challenging than what is traditionally required in formal education.

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