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Hardware and Software for Multimedia Development

Hardware and Software for Multimedia Development
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Author(s): Manjit Singh Sidhu (Universiti Tenaga Nasional, Malaysia)
Copyright: 2010
Pages: 9
Source title: Technology-Assisted Problem Solving for Engineering Education: Interactive Multimedia Applications
Source Author(s)/Editor(s): Manjit Singh Sidhu (Universiti Tenaga Nasional, Malaysia)
DOI: 10.4018/978-1-60566-764-5.ch005

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Abstract

The aforementioned statement is essential to ponder when it comes to multimedia hardware and software consideration. Computers are now making it possible to blend or integrate together multimedia elements such as audio, video, graphics, images and animation into a single learning package. However, blending these multimedia elements together to develop a learning package does not mean that student’s proficiency in the subject matter could be enhanced. Furthermore it is not necessary to convert the entire textbook into a full working multimedia package for students to learn. Selected problems that are difficult to explain to the students from the textbook could be more appropriate and beneficial to the students if shown in the form of motion. On the other hand selecting appropriate multimedia elements and authoring tools could be difficult tasks for a new multimedia author. This is because proper development design process and careful selection of multimedia elements should be used appropriately to develop a high quality and cost effective package that could engage learners in their learning. Understanding the overall development process is an essential part for a multimedia learning package.

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