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How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?

How Can Accessibility for Deaf and Hearing-Impaired Players be Improved in Video Games?
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Author(s): Robert Costello (Newcastle College University Centre, Newcastle upon Tyne, UK), Murray Lambert (Newcastle College University Centre, Newcastle upon Tyne, UK)and Florian Kern (Newcastle College University Centre, Newcastle upon Tyne, UK)
Copyright: 2022
Pages: 18
Source title: Research Anthology on Physical and Intellectual Disabilities in an Inclusive Society
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3542-7.ch044

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Abstract

This research investigates how the accessibility of video games can be improved for deaf and hearing-impaired players. The journal is divided into several areas, first, examining the use of subtitles and closed captions used in video games; and second, how visual cues can be used to provide better accessibility for deaf and hearing-impaired gamers. This includes effectively creating suitable atmospheres and mood in games through lighting as well as having a varied environment that prevents the players from getting bored with the setting of a game and finally exploring current best practices within the gaming industry. Through this research data the issues with accessibility can be found as well as how a lack of accessibility affects deaf and hearing-impaired gamers. Research from this investigation supports some of the evidence from other researchers in the field that accessibility features for deaf and hearing-impaired can be considered and implemented.

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