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Integrating Video Games and Scholastic Esports Into Preservice Teacher Experiences

Integrating Video Games and Scholastic Esports Into Preservice Teacher Experiences
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Author(s): Miles Harvey (James Monroe Middle School, USA), Jose Lopez (James Monroe Middle School, USA), Marisa Wickham (Jefferson Middle School, USA), Adrianna G. Deuel (James Monroe Middle School, USA)and Cameron Savage (James Monroe Middle School, USA)
Copyright: 2021
Pages: 19
Source title: Esports Research and Its Integration in Education
Source Author(s)/Editor(s): Miles M. Harvey (University of New Mexico, USA)and Rick Marlatt (New Mexico State University, USA)
DOI: 10.4018/978-1-7998-7069-2.ch004

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Abstract

This four-year study explored a multiple case study about how four preservice teachers spent an entire school year with students, developed their teacher identity, designed lessons, played games, and coached scholastic esports. What started out as a culturally responsive gesture to include video games and competitive esports into the classroom turned out to be what both the middle school students and the teacher candidates needed to push their learning experiences forward in meaningful ways. Teacher candidates gained valuable experiences from the integration of video games and scholastic esports through a wide variety of teaching strategies. Teaching candidates answered five questions about their experiences using video games and esports in the classroom. Five major themes were identified through the reflexive thematic analysis: developing relationships, understanding games and scholastic esports, teaching in new ways, perspectives and attitudes about games and scholastic esports, and the integration of games and scholastic esports.

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