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So Into It They Forget What Time It Is?: Video Game Designers and Unpaid Overtime
Abstract
This chapter draws on 53 interviews from a case study led in Montreal in 2008 to demonstrate the existence of Unlimited and Unpaid Overtime (UUO) among video game developers and illustrate an emerging workplace regulation model of working time in the videogame industry. It brings to light a sophisticated and efficient system of rewards and sanctions, both material and symbolic, that drives professional workers in these trades to adopt a “free unlimited overtime” behavior despite the Act Respecting Labour Standards. Efficiency of this system is rooted in combined Project Management (PM) as an organisation mode and high international mobility of the workforce that both makes portfolio and reputation utterly important. This chapter focuses on (de)regulation of working time only, but it opens a path to theoretically account for (de)regulation of work among an expanding workforce: the “new professionals” in knowledge work.
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