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JavaMOO Virtual Cells for Science Learning

JavaMOO Virtual Cells for Science Learning
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Author(s): Bradley Vender (North Dakota State University, USA ), Otto Borchert (North Dakota State University, USA), Ben Dischinger (North Dakota State University, USA), Guy Hokanson (North Dakota State University, USA), Phillip McClean (North Dakota State University, USA) and Brian M. Slator (North Dakota State University, USA)
Copyright: 2011
Pages: 18
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch411

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Abstract

One of the World Wide Web Instructional Committee (WWWIC) at North Dakota State University’s (NDSU) long running projects is the Virtual Cell, a desktop immersive virtual environment developed for biology education. The focus of the content in the Virtual Cell is cellular biology, and the underlying focus of the content modules is the scientific method and analytical reasoning. However, the technical challenges encountered during the course of the project include designing deployable server architectures, designing robust simulations, and developing high quality animations without losing interactivity.

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