The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Leveraging VR/AR/MR and AI as Innovative Educational Practices for “iGeneration” Students
Abstract
The use of virtual reality (VR), augmented reality (AR), mixed reality (MR), immersive experiences, and artificial intelligence technologies are more focused on innovative education technologies. Studies show that the use of these innovative technologies helps to improve the quality of education. It is essential to promote these new innovative techniques, which show an immense prominence in the improvement of education technologies. So, this chapter shows how these innovative technologies combined with games are a more effective way of transforming our education from a good old traditional way of teaching and learning to a tech savvy way of teaching. Since the students are not the same, and there has been a lot of evolution over the years, it is important for everyone in the education sector to rethink the methods of teaching and learning and the use of incorporating new education technologies to enhance learning.
Related Content
Erkkie Haipinge, Leila Goosen.
© 2024.
20 pages.
|
William Simão de Deus, Fernando Cesar Balbino, Leonardo Vieira Barcelos, Ellen Francine Barbosa.
© 2024.
20 pages.
|
Chantelle Bosch.
© 2024.
25 pages.
|
Sukie van Zyl.
© 2024.
23 pages.
|
Mncedisi Christian Maphalala, Oluwatoyin Ayodele Ajani.
© 2024.
23 pages.
|
Nomasonto Mthembu, Wanjiru Gachie.
© 2024.
17 pages.
|
Francesco Maiorana, Andrew Csizmadia, Giusy Cristaldii, Charles Riedesel.
© 2024.
20 pages.
|
|
|