IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Making a Connection: Game Genres, Game Characteristics, and Teaching Structures

Making a Connection: Game Genres, Game Characteristics, and Teaching Structures
View Sample PDF
Author(s): Dennis Charsky (Ithaca College, USA)
Copyright: 2011
Pages: 24
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch710

Purchase

View Making a Connection: Game Genres, Game Characteristics, and Teaching Structures on the publisher's website for pricing and purchasing information.

Abstract

This chapter will make a connection between game genres, game characteristics, and constructivist teaching structures. Constructivist teaching structures, like open learning environments and anchored instruction, have the same aims as serious games – to facilitate higher order learning skills and knowledge. However, constructivist teaching structures are not games and serious games are grappling with how to design games and keep the fun and learning in perfect balance. Making connections between game genres and characteristics (where much of the fun resides) and teaching structures (where much of the learning resides) will highlight commonalities that can be taken advantage of in the design of good serious games – where learning and fun are in perfect balance.

Related Content

K. Jairam Naik, Annukriti Soni. © 2021. 18 pages.
Randhir Kumar, Rakesh Tripathi. © 2021. 22 pages.
Yogesh Kumar Gupta. © 2021. 38 pages.
Kamel H. Rahouma, Ayman A. Ali. © 2021. 34 pages.
Muni Sekhar Velpuru. © 2021. 19 pages.
Vijayakumari B.. © 2021. 24 pages.
Neetu Faujdar, Anant Joshi. © 2021. 41 pages.
Body Bottom