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MuseumScrabble: Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space

MuseumScrabble: Design of a Mobile Game for Children’s Interaction with a Digitally Augmented Cultural Space
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Author(s): Christos Sintoris (University of Patras, Greece), Adrian Stoica (University of Patras, Greece), Ioanna Papadimitriou (University of Patras, Greece), Nikoleta Yiannoutsou (University of Patras, Greece), Vassilis Komis (University of Patras, Greece)and Nikolaos Avouris (University of Patras, Greece)
Copyright: 2012
Pages: 19
Source title: Social and Organizational Impacts of Emerging Mobile Devices: Evaluating Use
Source Author(s)/Editor(s): Joanna Lumsden (Glasgow Caledonian University)
DOI: 10.4018/978-1-4666-0194-9.ch007

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Abstract

Mobile technology has created new possibilities for location-based playful learning experiences. This article describes the MuseumScrabble mobile game, aimed at children visiting a historical museum. The game requires that the players explore the museum and link abstract concepts with physical artefacts using a mobile device. The focus of this article is on the interaction design process and the subsequent observations made during field evaluation of the game. Design principles that guide the development of such a game are presented and concern playfulness, learning, social interaction, physical aspects of the game and flow between physical and digital space. This article explores how these design principles are reflected in the study and how problem-solving strategies and collaboration and competition patterns are developed by children in this multi-player educational game.

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