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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Online Games for 21st Century Skills

Online Games for 21st Century Skills
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Author(s): Lisa Galarneau (The University of Waikato, New Zealand) and Melanie Zibit (Boston College, USA)
Copyright: 2007
Pages: 30
Source title: Games and Simulations in Online Learning: Research and Development Frameworks
Source Author(s)/Editor(s): David Gibson (University of Vermont, USA), Clark Aldrich (SimuLearn Inc., USA) and Marc Prensky (games2train, USA)
DOI: 10.4018/978-1-59904-304-3.ch004


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As foreseen by visionaries in the 20th century, mastery of the dynamic processes that underpin the acquisition and manipulation of knowledge is quickly becoming a critical capability in the 21st century. Our formal educational systems do not tend to facilitate the development of these capabilities, yet people of all ages are developing them via a variety of digitally-mediated mechanisms. Online games offer one area of exploration for spontaneously-occurring phenomena that represent the natural development of such literacy. This chapter reviews the need for 21st-century skills and illuminates existing digital domains in which these skills develop organically. Peering through the window of the present into the future, we present a view that envisioning change means taking a long look at what is working now, regardless of whether that activity is taking place in a formal setting or within entertainment-based worlds where the skills are mandatory for mastery, but learned incidentally through play.

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