Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

An Overview of Gaming Terminology: Chapters I – LXXVI

An Overview of Gaming Terminology: Chapters I – LXXVI
View Sample PDF
Author(s): Clark Aldrich (SimuLearn, USA) and Joseph C. DiPietro (University of Florida, USA)
Copyright: 2011
Pages: 21
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch102


View An Overview of Gaming Terminology: Chapters I – LXXVI on the publisher's website for pricing and purchasing information.


This appendix introduces and defines commonly used terms and phrases from the world of video gaming. It seeks to bridge the gaps between researchers, gamers, and educators so that a more thoughtful and productive conversation may be had. The authors hope that this appendix adds to the understanding of and appreciation for both consumer-based and educational video games, furthers academic research within this field, and serves as a valuable tool for anyone interested in learning more about video games and related terminology. Fifty-two entries are discussed within this appendix serving as a solid, yet not all-encompassing, foundation for future inquiry and discussion.

Related Content

K. Jairam Naik, Annukriti Soni. © 2021. 18 pages.
Randhir Kumar, Rakesh Tripathi. © 2021. 22 pages.
Yogesh Kumar Gupta. © 2021. 38 pages.
Kamel H. Rahouma, Ayman A. Ali. © 2021. 34 pages.
Muni Sekhar Velpuru. © 2021. 19 pages.
Vijayakumari B.. © 2021. 24 pages.
Neetu Faujdar, Anant Joshi. © 2021. 41 pages.
Body Bottom