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An Overview of Gaming Terminology: Chapters I – LXXVI

An Overview of Gaming Terminology: Chapters I – LXXVI
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Author(s): Clark Aldrich (SimuLearn, USA) and Joseph C. DiPietro (University of Florida, USA)
Copyright: 2011
Pages: 21
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch102

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Abstract

This appendix introduces and defines commonly used terms and phrases from the world of video gaming. It seeks to bridge the gaps between researchers, gamers, and educators so that a more thoughtful and productive conversation may be had. The authors hope that this appendix adds to the understanding of and appreciation for both consumer-based and educational video games, furthers academic research within this field, and serves as a valuable tool for anyone interested in learning more about video games and related terminology. Fifty-two entries are discussed within this appendix serving as a solid, yet not all-encompassing, foundation for future inquiry and discussion.

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