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Perspectives from Multiplayer Video Gamers

Perspectives from Multiplayer Video Gamers
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Author(s): Jonathan B. Beedle (University of South Mississippi, USA) and Vivian H. Wright (The University of Alabama, USA)
Copyright: 2007
Pages: 25
Source title: Games and Simulations in Online Learning: Research and Development Frameworks
Source Author(s)/Editor(s): David Gibson (University of Vermont, USA), Clark Aldrich (SimuLearn Inc., USA) and Marc Prensky (games2train, USA)
DOI: 10.4018/978-1-59904-304-3.ch007

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Abstract

The purpose of this study is to determine whether multiplayer video gamers perceive that playing video games can increase higher order thinking skills such as motivation, problem-solving, communication, and creativity. Multiplayer video gaming allows participants the opportunity to collectively discuss problems with other players, find solutions and accomplish objectives. This study was used as a barometer to determine if multiplayer gamers perceived that playing multiplayer games had educational value. This research specifically sought to verify whether multiplayer video gamers perceived that higher-order thinking skills such as motivation, communication, problem-solving, and creativity were increased by playing multiplayer video games. The bulk of respondents reported that they somewhat felt there was learning occurring in all of these areas.

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