IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Perspectives on Middle School Esports

Perspectives on Middle School Esports
View Sample PDF
Author(s): Melissa Burns (Canadian Middle School Esport Association, Canada)
Copyright: 2021
Pages: 19
Source title: Esports Research and Its Integration in Education
Source Author(s)/Editor(s): Miles M. Harvey (University of New Mexico, USA)and Rick Marlatt (New Mexico State University, USA)
DOI: 10.4018/978-1-7998-7069-2.ch012

Purchase

View Perspectives on Middle School Esports on the publisher's website for pricing and purchasing information.

Abstract

Competitive video games, or esports, have been making their way into high schools across Canada, though most middle school students have been left out of the game. This chapter will examine the identity and role of the various shared stakeholders at the middle years level, highlight the benefits of scholastic esports for middle school learners, and examine obstacles that may hinder the implementation of such programming, leaning on the experience of one such program in central Canada. The author will examine data collected over a span of four years on the impact of both coed and girls-only gaming environments in middle schools and how to support young female learners through gaming. Finally, this chapter will highlight the current landscape of K-12 scholastic esports with recommendations on how and why scholastic esports should have a place in Canadian schools.

Related Content

Vivek Ahuja. © 2024. 21 pages.
Minna-Maarit Jaskari, Henna Syrjälä. © 2024. 28 pages.
Andrew M. Blick. © 2024. 21 pages.
Alba González Moreno. © 2024. 17 pages.
Ana Belén Ruiz-Muelle. © 2024. 26 pages.
Alejandro Galindo Durán, Raquel Sánchez Fuentes. © 2024. 27 pages.
Alejandro Galindo Durán. © 2024. 31 pages.
Body Bottom