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Philosophy, Theory, and Praxis: Gamification Pedagogy in Global Higher Education

Philosophy, Theory, and Praxis: Gamification Pedagogy in Global Higher Education
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Author(s): Catherine Hayes (University of Sunderland, UK)
Copyright: 2024
Pages: 23
Source title: Practices and Implementation of Gamification in Higher Education
Source Author(s)/Editor(s): Veronica Membrive (University of Almeria, Spain)
DOI: 10.4018/979-8-3693-0716-8.ch012

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Abstract

Pedagogical creativity is an opportunity to innovate, create agency, and raise awareness of critical commentary on issues that are often regarded as being central to the concepts of social justice and identity within the context of transformative learning. This is particularly true in relation to marginalized individuals and collective groups, distinguished from their peers by fundamental differences in cultural heritage, race, or religious belief. This chapter provides an insight into the theoretical and practical basis of gamification and its usefulness in explicating the meaning that others ascribe to their individual experiences of the world and how they interpret them. Gamification is posited as a means of facilitating freedom of expression for individuals and collective communities, for whom voicing personal beliefs and standpoints has been a barrier for rationale debate on issues of oppression and the advocacy of agency in practice.

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