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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

A Qualitative Meta-Analysis of Computer Games as Learning Tools

A Qualitative Meta-Analysis of Computer Games as Learning Tools
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Author(s): Fengfeng Ke (University of New Mexico, USA)
Copyright: 2011
Pages: 47
Source title: Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-60960-195-9.ch701


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Drawing on grounded theory approach and a qualitative meta-analysis, this chapter intends to systematically review and synthesize the theories, methods, and findings of both qualitative and quantitative inquiries on computer-based instructional games. A major purpose of this literature review and meta-analysis is to inform policy and practice based on existing studies. Four major recurring themes concerning the effectiveness of computer-based instructional games have emerged from a comparative analysis with 89 instructional gaming studies and are discussed with the support of exemplar research. The chapter will assist practitioners and policymakers in understanding the “best practices” and key factors of a computer game-based learning program.

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