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Rain Simulation in Dynamic Scenes

Rain Simulation in Dynamic Scenes
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Author(s): Anna Puig-Centelles (Universitat Jaume I, Spain), Nicolau Sunyer (Universitat de Girona, Spain), Oscar Ripolles (Universidad Politécnica de Valencia, Spain), Miguel Chover (Universitat Jaume I, Spain)and Mateu Sbert (Universitat de Girona, Spain)
Copyright: 2012
Pages: 15
Source title: Innovative Design and Creation of Visual Interfaces: Advancements and Trends
Source Author(s)/Editor(s): Ben Falchuk (Applied Communication Sciences, USA)and Adérito Fernandes-Marcos (University of Saint Joseph, Macao, China; Artech-International; Universidade Aberta, Portugal)
DOI: 10.4018/978-1-4666-0285-4.ch018

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Abstract

Rain is a complex phenomenon and its simulation is usually very costly. In this article, the authors propose a fully-GPU rain simulation based on the utilization of particle systems. The flexibility of CUDA allows the authors to include, aside from the rainfall simulation, a system for the detection and handling of the collisions of particles against the scenario. This detection system allows for the simulation of splashes at the same time. This system obtains a very high performance because of the hardware programming capabilities of CUDA.

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