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Rapid Play Digital Games for Emergency Management Instruction

Rapid Play Digital Games for Emergency Management Instruction
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Author(s): Robert M. Seater (MIT Lincoln Laboratory, USA)
Copyright: 2021
Pages: 33
Source title: Simulation and Game-Based Learning in Emergency and Disaster Management
Source Author(s)/Editor(s): Nicole K. Drumhiller (American Public University System, USA), Terri L. Wilkin (American Public University System, USA)and Karen V. Srba (Saint Francis University, USA)
DOI: 10.4018/978-1-7998-4087-9.ch004

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Abstract

Rapid play digital games—games playable in minutes and therefore amenable to repetition and iteration—can be an effective tool for instruction when properly developed and employed. If improperly developed, they can also hide good lessons amongst irrelevant complexities or, worse, implicitly reinforce incorrect lessons. This chapter describes eight broadly applicable techniques and five specialized templates for avoiding common pitfalls. It demonstrates those methods on a simple example serving as an amalgam of such games the author's research lab has created for government agencies.

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