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Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Realistic Simulation of Cultural Heritage

Realistic Simulation of Cultural Heritage
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Author(s): Chairi Kiourt (Hellenic Open University, Greece), George Pavlidis (University Campus at Kimmeria, Greece), Anestis Koutsoudis (University Campus at Kimmeria, Greece)and Dimitris Kalles (Hellenic Open University, Greece)
Copyright: 2020
Pages: 34
Source title: Natural Language Processing: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-7998-0951-7.ch064

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Abstract

One of the most challenging problems in the simulation of real environments is to generate worlds that appear realistic and more attractive. It becomes increasingly challenging when the simulated environment focuses on minors (students), because the young generation has high demands on simulation systems due to their experience in computer gaming. Virtual museums are among the most important simulation environments, which present cultural and educational content for everyone. Their purpose is to enrich the users experience by allowing an intuitive interaction with the museum artifacts and to offer knowledge with the most pleasant ways. This paper focuses on the aspects of realistic simulations in the development of virtual 3D environments for Cultural Heritage applications. This study includes aspects regarding some of the most high-tech image effects, applicable artificial intelligence methods, powerful game engines, how real object can be reconstructed realistically and how all those features may be combined to produce realistic, pleasant, productive and educative environments.

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