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Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator

Role-Play in Virtual Reality: A Teaching Training Design Case Using OpenSimulator
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Author(s): Zhaihuan Dai (Florida State University, USA), Fengfeng Ke (Florida State University, USA), Chih-Pu Dai (Florida State University, USA), Mariya Pachman (Florida State University, USA)and Xin Yuan (Florida State University, USA)
Copyright: 2021
Pages: 21
Source title: Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education
Source Author(s)/Editor(s): Gokce Akcayir (University of Alberta, Canada)and Carrie Demmans Epp (University of Alberta, Canada)
DOI: 10.4018/978-1-7998-5043-4.ch007

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Abstract

The affordances of computer-based virtual reality (VR) make it a natural fit for role-play. Although role-play has been commonly used in VR-based learning environments, the discussion of design details and guidelines is limited. In this chapter, the authors present a design case and aim to share their experiences of designing role-play in OpenSimulator-supported VR during a three-year design project for providing teaching training to graduate teaching assistants in STEM disciplines. The design of role-play bridges the technical and pedagogical affordances of VR. The authors discuss the design details from several aspects, including the formulation of role-play, types of role-play, and implementation. The authors also report the success and constraints in implementing role-play. With this design case, the authors intent on sharing the knowledge about the design and practice of VR-based role-play.

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