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Scenario-Based Learning: Experiences in the Development and Application of a Generic Teaching Software Tool

Scenario-Based Learning: Experiences in the Development and Application of a Generic Teaching Software Tool
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Author(s): Audrey Jinks (The University of Queensland, Australia), Geoff Norton (The University of Queensland, Australia), Matt Taylor (The University of Queensland, Australia)and Terry Stewart (Massey University, New Zealand)
Copyright: 2012
Pages: 24
Source title: Professional Education Using E-Simulations: Benefits of Blended Learning Design
Source Author(s)/Editor(s): Dale Holt (Deakin University, Australia), Stephen Segrave (Deakin University, Australia)and Jacob L. Cybulski (Deakin University, Australia)
DOI: 10.4018/978-1-61350-189-4.ch019

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Abstract

The aim of this chapter is to share experiences involved in designing, developing, and implementing e-simulation software for achieving scenario-based learning objectives. It does this by focusing on our work with Scenario Based Learning-Interactive (SBLi), a software tool developed at The University of Queensland, Australia to provide lecturers and teachers with an easy-to-use tool for creating and deploying interactive multi-media scenarios on the Web or CD. While a number of authoring tools are capable of creating simple, interactive scenarios, SBLi has been developed to provide a tool with the functionality and transparency that allows scenario authors to easily create and modify complex and realistic scenarios that engage learners in acquiring specific knowledge and skills. This chapter describes the main features of this e-simulation tool, what is involved in creating SBLi scenarios, and how scenarios have been developed and used in Australia and overseas to provide problem-based and enquiry-based learning experiences. Examples are listed to show the range of learning objectives and the diverse and novel ways in which SBLi is being used to improve critical thinking, problem-solving skills, and other learning attributes across a range of disciplines in secondary and tertiary institutions and in continuing professional development. Important lessons concerning the development and sustainable application of this specific e-simulation tool are also discussed.

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