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Scripting Mobile Devices with AmbientTalk
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Author(s): Elisa Gonzalez Boix (Vrije Universiteit Brussel, Belgium), Christophe Scholliers (Vrije Universiteit Brussel, Belgium), Andoni Lombide Carreton (Vrije Universiteit Brussel, Belgium), Tom Van Cutsem (Vrije Universiteit Brussel, Belgium), Stijn Mostinckx (Vrije Universiteit Brussel, Belgium)and Wolfgang De Meuter (Vrije Universiteit Brussel, Belgium)
Copyright: 2010
Pages: 23
Source title:
Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies
Source Author(s)/Editor(s): Wen-Chen Hu (University of North Dakota, USA)and Yanjun Zuo (University of North Dakota, USA)
DOI: 10.4018/978-1-61520-761-9.ch010
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Abstract
This chapter is about programming mobile handheld devices with a scripting language called AmbientTalk. This language has been designed with the goal of easily prototyping applications that run on mobile devices interacting via a wireless network. Programming such applications traditionally involves interacting with low-level APIs in order to perform basic tasks like service discovery and communicating with remote services. We introduce the AmbientTalk scripting language, its implementation on top of the Java Micro edition platform (J2ME) and finally introduce Urbiflock, a pervasive social application for handheld devices developed entirely in AmbientTalk.
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