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“To Be Shot at Without Result”: Gaming and the Rhetoric of Immortality

“To Be Shot at Without Result”: Gaming and the Rhetoric of Immortality
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Author(s): Jason Hawreliak (University of Waterloo, Canada)
Copyright: 2013
Pages: 23
Source title: Handbook of Research on Technoself: Identity in a Technological Society
Source Author(s)/Editor(s): Rocci Luppicini (University of Ottawa, Canada)
DOI: 10.4018/978-1-4666-2211-1.ch028

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Abstract

Winston Churchill famously asserted that “there is nothing more exhilarating than to be shot at without result.” Whether or not this is accurate, it is indicative of an ancient and persistent myth which depicts combat as the locus of glory, virtue, and sublime exhilaration. Drawing on the works of Ernest Becker, Gregory Nagy, and Ian Bogost, this chapter traces the combat myth from Homer to Call of Duty, situating it within a rhetoric of heroism and ultimately, immortality. Given the immense popularity of the First Person Shooter (FPS) and Action Role Playing Game (ARPG) genres, which employ combat as their dominant motif, the myth appears to be alive and well. The chapter concludes with a discussion of terror management theory and its application to videogame analysis and design.

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