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Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool

Student Learning Experience through CoSpace Educational Robotics: 3D Simulation Educational Robotics Tool
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Author(s): Amy Eguchi (Bloomfield College, USA) and Jiayao Shen (Singapore Polytechnic, Singapore)
Copyright: 2013
Pages: 35
Source title: Cases on 3D Technology Application and Integration in Education
Source Author(s)/Editor(s): Kimberely Fletcher Nettleton (Morehead State University, USA) and Lesia Lennex (Morehead State University, USA)
DOI: 10.4018/978-1-4666-2815-1.ch005

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Abstract

CoSpace educational robotics is a new educational digital media that enables users to try out programs and strategies with both virtual and real objects. The CoSpace educational robotics program was created to integrate digital game- and simulation-based learning with educational robotics—both are popular amongst young generation—in order to attract different populations of students into the STEM field. The chapter introduces the concept of CoSpace and CoSpace educational robotics, the educational theories that support learning through CoSpace educational robotics, and a case study of RoboCupJunior CoSpace educational robotics. During the RoboCupJunior 2011 competition, held in Istanbul, Turkey, 14 teams participated using the CoSpace platform in the demonstration league events—CoSpace Dance and CoSpace Rescue. A survey of participating students was conducted during the competition. The results suggest that CoSpace educational robotics promotes learning of collaborative skills and indicates that CoSpace educational robotics might be able to provide the users Csíkszentmihályi’s flow state (Csíkszentmihályi, 2008).

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