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The SUPL Approach: A Conceptual Framework for the Design of 3D E-Simulations Based on Gaming Technology within a Problem-Based Learning Pedagogy

The SUPL Approach: A Conceptual Framework for the Design of 3D E-Simulations Based on Gaming Technology within a Problem-Based Learning Pedagogy
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Author(s): Michael Garrett (Edith Cowan University, Australia)and Mark McMahon (Edith Cowan University, Australia)
Copyright: 2012
Pages: 22
Source title: Professional Education Using E-Simulations: Benefits of Blended Learning Design
Source Author(s)/Editor(s): Dale Holt (Deakin University, Australia), Stephen Segrave (Deakin University, Australia)and Jacob L. Cybulski (Deakin University, Australia)
DOI: 10.4018/978-1-61350-189-4.ch014

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Abstract

A case study has been undertaken using the SUPL approach to design an occupational health and safety training platform, designated the Fires in Underground Mines Evacuation Simulator (FUMES), to support traditional training for underground mining in order to evaluate the effectiveness of the SUPL approach as a design framework. This chapter offers guidance for the design of future e-simulations using the SUPL approach as well as report on current research and evaluation on the impact of FUMES within a blended learning environment.

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