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A Taxonomy of Online Game Security
Abstract
People enjoy playing games for simple pleasure. Recently, since the emergence and advance of the computer technologies, especially in terms of graphic and networking, which enables people to experience virtual world with a computer network they couldn’t ever have imagined (Smed & Hakonen, 2003). In this respect, the popularity of games has roared, which builds up the cultural phenomenon because numerous people are involved in the game forming community.
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