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The Creation of a Rubric for the Evaluation of Language Teaching and Learning Videogames

The Creation of a Rubric for the Evaluation of Language Teaching and Learning Videogames
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Author(s): Douglas A. Agar (Macquarie University, Australia)and Philip J. Chappell (Macquarie University, Australia)
Copyright: 2019
Pages: 29
Source title: Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-7663-1.ch015

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Abstract

This chapter reports on the creation and evaluation of the Language Education Videogame Evaluation Rubric (LEVER) which, it is hoped, will be of benefit to those involved in the teaching and learning of foreign languages. Based upon a sociocultural model of language development, this research is unique in the manner in which it draws on up-to-date best practice in the domains of both language pedagogy and videogame design. This chapter will then report on the application of the LEVER to two titles which have been created to teach a foreign language, in order to both to test the games for quality and the rubric itself for rigour and ease-of-use.

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