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The Games Men Play: How Students Use Video Games to Construct Masculinity

The Games Men Play: How Students Use Video Games to Construct Masculinity
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Author(s): Eric Niemi (Northern Illinois University, USA)
Copyright: 2017
Pages: 17
Source title: Handbook of Research on Individualism and Identity in the Globalized Digital Age
Source Author(s)/Editor(s): F. Sigmund Topor (Keio University, Japan)
DOI: 10.4018/978-1-5225-0522-8.ch004

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Abstract

This chapter conveys the results of a study examining how male students use video games to construct their masculinity. Applying a critical discourse methodology, the study provides insight into how men construct their masculinity within video game discourse communities and how the construction applies to other discourses. It examines how men enter the discourse, what they learn in the discourse, and then how they apply that learning to other discourse communities. It concludes with recommendations and suggestions regarding how video games are a critical part of popular culture that facilitates construction of an identity through the multitude of encounters and relationships within the discourse.

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