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The Games People Play: Exploring Digital Addiction within the Context of the Gamification of ICT Project Design for Public Sector Administration Reform

The Games People Play: Exploring Digital Addiction within the Context of the Gamification of ICT Project Design for Public Sector Administration Reform
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Author(s): Shefali Virkar (University of Oxford, UK)
Copyright: 2017
Pages: 29
Source title: Gaming and Technology Addiction: Breakthroughs in Research and Practice
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-5225-0778-9.ch009

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Abstract

The recent global diffusion of Information and Communications Technologies (ICTs) has dramatically raised expectations for technological change to support widespread global socio-economic progress and political reform. Against this backdrop, the chapter seeks to, through the use of a case study based in the Indian city of Bangalore, unravel the social, economic, and political dynamics shaping e-government projects used to reform public sector institutions, and to the further application of this knowledge as elements of game design used in the conception, development, and eventual implementation of associated software and hardware platforms. In particular, the work aims to determine whether the day-to-day use of the new digital technologies in the public sector leads eventually to radical transformations in administrative functioning, policymaking, and the body politic, or merely to modest, unspectacular political and bureaucratic reform and to the emergence of technology-based, obsessive-compulsive pathologies and maladjustive Internet-based behaviours amongst individuals in society.

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