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The Implementation of an Academic and Applied Esports Program in Higher Education: A Case of Diversity, Inclusion, and Building Community

The Implementation of an Academic and Applied Esports Program in Higher Education: A Case of Diversity, Inclusion, and Building Community
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Author(s): Michele R. King (William & Mary, USA), Karen G. Conner (William & Mary, USA), Lindy L. Johnson (William & Mary, USA), Terry Trojak (William & Mary, USA)and Tim Cho (William & Mary, USA)
Copyright: 2021
Pages: 24
Source title: Esports Research and Its Integration in Education
Source Author(s)/Editor(s): Miles M. Harvey (University of New Mexico, USA)and Rick Marlatt (New Mexico State University, USA)
DOI: 10.4018/978-1-7998-7069-2.ch011

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Abstract

Drawing on sociocultural theories of learning, this case study describes how a small liberal arts university, steeped in a tradition of innovation and discovery, developed and introduced an interdisciplinary academic and applied esports program. The study describes the importance of a multi-interdisciplinary approach to program development and building community, drawn from the voices and expertise of interdepartmental stakeholders including administration, faculty, staff, and students. The authors share the timeline of events and lessons learned in launching a successful esports program by applying an entrepreneurial mindset and accepting an appropriate level of risk.

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