IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Thinking with Pictures: Art as an Instrument of Acquiring Knowledge

Thinking with Pictures: Art as an Instrument of Acquiring Knowledge
View Sample PDF
Copyright: 2014
Pages: 18
Source title: Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text
Source Author(s)/Editor(s): Anna Ursyn (University of Northern Colorado, USA)
DOI: 10.4018/978-1-4666-4627-8.ch002

Purchase

View Thinking with Pictures: Art as an Instrument of Acquiring Knowledge on the publisher's website for pricing and purchasing information.

Abstract

Projects described in this chapter are aimed at enhancing our thinking with pictures. “Thinking with Pictures” encourages the reader to use visual thinking as an instrument of acquiring knowledge, and introduces two projects aimed at developing visual literacy and applying various ways of visual expression. “Collage” introduces collage technique as a tool for visual communication. Two projects provided in this chapter are aimed at enhancing visual literacy and skills. “Sketching a shoe” is intended to amplify one’s confidence about one’s ability to depict things, and build a feeling of being prepared to make quick drawings on a board or on iPad. This project will encourage the reader to make sketches that strengthen one’s own argumentation, show what one wants to be seen, and help to convey one’s own solution in a visual way. “Creating a Composition with a Crowd” encourages the reader to draw a group of people and apply visual reasoning by showing background scenery that has an explanatory power. The next part of the chapter tells about collage because one may say without exaggeration that in the digital times most artists apply the form of a collage in their work. The Internet is flooded with ready images, clipart, art, and design samples, intriguing specimens. More importantly, ideas are not copyrighted. Before the advent of computers many artists applied techniques of cutting and pasting readymade material, thus making collages (two dimensional) and assemblages (three dimensional) of different forms.

Related Content

Annabel Jane Dover, Alex James Pearl. © 2023. 21 pages.
Gail Flockhart. © 2023. 37 pages.
Sally Waterman. © 2023. 23 pages.
Judith Martinez Estrada. © 2023. 26 pages.
Mireia Ludevid Llop. © 2023. 25 pages.
Richard T. Sawdon Smith. © 2023. 30 pages.
Panayotis Papadimitropoulos. © 2023. 21 pages.
Body Bottom