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Urban Education Esports for Equity and Access: A Case Study

Urban Education Esports for Equity and Access: A Case Study
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Author(s): Alexander K. Gibson (William Penn Senior High School, USA)
Copyright: 2021
Pages: 19
Source title: Esports Research and Its Integration in Education
Source Author(s)/Editor(s): Miles M. Harvey (University of New Mexico, USA)and Rick Marlatt (New Mexico State University, USA)
DOI: 10.4018/978-1-7998-7069-2.ch003

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Abstract

This chapter dives into the real-world experiences that one educator experienced in his 14-year career teaching and mentoring students. The chapter explores using video games to connect and educate students as well as the use of varsity esports programs to drive student interactions during extracurricular activities. Through the chapter, the author will progress from the start of his career to finding new affiliations to help build a successful esports program within a high school setting. The anecdotal experiences will serve as a case study to help other educators find resources and develop a pathway to create esports opportunities in their own schools.

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