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The Use of Avatars and Virtual Worlds for Learning

The Use of Avatars and Virtual Worlds for Learning
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Copyright: 2011
Pages: 28
Source title: Anonymity and Learning in Digitally Mediated Communications: Authenticity and Trust in Cyber Education
Source Author(s)/Editor(s): Bobbe Baggio (La Salle University, USA)and Yoany Beldarrain (La Salle University, USA)
DOI: 10.4018/978-1-60960-543-8.ch011

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Abstract

Virtual environments (VEs) can be immersive (IVE) or collaborative (CVE). Networked collaborative virtual environments (NCVEs) connect participants in real time via a network. Each type of VE presents opportunities to use different combinations of technologies to design engaging learning experiences, especially using avatars. Avatars are used as forms of self-representation for students as well as instructors. Anonymity enables users to alter their identities and interact in new ways through transformed social interactions. Advancements in technology continue to humanize avatars, thus changing their role in the VE and also changing the role of the instructor.

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