The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Video Game Making and Modding
Abstract
The purpose of this chapter is to provide an overview of current literature on video game making and modding (modification). The chapter describes key game making tools and educational programs that incorporate game making, to promote student outcomes ranging from media literacy to the development of computational thinking and greater interest in computer science. This is followed by a discussion of empirical literature on game making and modding as fan practices, and an overview of new game making tools and communities that are blurring the lines between educational, professional, and fan-driven game making practices. Lastly, the chapter addresses key issues, directions for future research, and recommendations for policy and practice.
Related Content
Maja Pucelj, Matjaž Mulej, Anita Hrast.
© 2024.
29 pages.
|
Hemendra Singh.
© 2024.
26 pages.
|
Nestor Soler del Toro.
© 2024.
27 pages.
|
Pablo Banchio.
© 2024.
18 pages.
|
Jože Ruparčič.
© 2024.
26 pages.
|
Anuttama Ghose, Hartej Singh Kochher, S. M. Aamir Ali.
© 2024.
28 pages.
|
Bhupinder Singh, Komal Vig, Pushan Kumar Dutta, Christian Kaunert, Bhupendra Kumar Gautam.
© 2024.
23 pages.
|
|
|