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Video Game Making and Modding

Video Game Making and Modding
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Author(s): Elisabeth R. Gee (Arizona State University, USA)and Kelly M. Tran (Arizona State University, USA)
Copyright: 2016
Pages: 30
Source title: Handbook of Research on the Societal Impact of Digital Media
Source Author(s)/Editor(s): Barbara Guzzetti (Arizona State University, USA)and Mellinee Lesley (Texas Tech University, USA)
DOI: 10.4018/978-1-4666-8310-5.ch010

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Abstract

The purpose of this chapter is to provide an overview of current literature on video game making and modding (modification). The chapter describes key game making tools and educational programs that incorporate game making, to promote student outcomes ranging from media literacy to the development of computational thinking and greater interest in computer science. This is followed by a discussion of empirical literature on game making and modding as fan practices, and an overview of new game making tools and communities that are blurring the lines between educational, professional, and fan-driven game making practices. Lastly, the chapter addresses key issues, directions for future research, and recommendations for policy and practice.

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