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Video Games and Indirect Learning: A Study of 12 Games That Can Teach

Video Games and Indirect Learning: A Study of 12 Games That Can Teach
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Author(s): Monica Miller (Independent Researcher, USA)
Copyright: 2021
Pages: 16
Source title: Esports Research and Its Integration in Education
Source Author(s)/Editor(s): Miles M. Harvey (University of New Mexico, USA)and Rick Marlatt (New Mexico State University, USA)
DOI: 10.4018/978-1-7998-7069-2.ch005

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Abstract

As a result of rapid technological advancement, educators are turning to alternative pedagogy to instill valuable knowledge and transferable skills to their pupils. Esports and video games are being examined as a potential avenue. This research, backed by empirical data, explains how the content of particular games can indirectly teach players real-world skills and advanced academic concepts. Five different soft skills (responsibility, communication, teamwork, problem solving, leadership) and two core academic areas (mathematics, language arts) are examined using in-game elements of the following 12 video games/video game franchises as evidence to support claims of video games being a source of indirect education: Neopets; League of Legends; The Elder Scrolls V: Skyrim; Overwatch; Legend of Zelda: Breath of the Wild; Tetris; Portal; Fortnite; Assassin's Creed; World of Warcraft; No Man's Sky; and Spyro.

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