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Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds

Virtual Reality, 3D Recreations and 3D Printing in Social Sciences Education: Creating and Interacting With Virtual Worlds
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Author(s): Emilio José Delgado-Algarra (University of Huelva, Spain)
Copyright: 2022
Pages: 20
Source title: Research Anthology on Makerspaces and 3D Printing in Education
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-6295-9.ch010

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Abstract

Virtual reality is a technology for the relocation and interaction of users with a digital environment created by computers through an interface that recognizes actions carried out in the real world. It allows users a multimodal experience, making possible immersion in a digital world. On the other hand, 3D modeling is a process of design and representation of an object (3D model) in three dimensions with specialized software, a model that could become tangible through 3D printing. Virtual reality, 3D modeling, and 3D printing technologies, with appropriate teaching proposals and appropriate tools for process monitoring, offer students new ways of interacting with contents of social sciences, geography, and history. There are more resources for the management of classes with VR devices and specific VR applications for teaching. In general, virtual reality and 3D modeling/painting in class allows both interaction and several opportunities for learning adapted to the needs of students.

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