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Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview

Virtual Reality, Augmented Reality, and Mixed Reality in Education: A Brief Overview
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Author(s): Nicoletta Sala (Institute for Complexity Studies, Italy & Institute for Scientific and Interdisciplinary Studies (ISSI), Switzerland)
Copyright: 2021
Pages: 26
Source title: Current and Prospective Applications of Virtual Reality in Higher Education
Source Author(s)/Editor(s): Dong Hwa Choi (Park University, USA), Amber Dailey-Hebert (Park University, USA)and Judi Simmons Estes (Park University, USA)
DOI: 10.4018/978-1-7998-4960-5.ch003

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Abstract

Virtual reality (VR), augmented reality (AR), and mixed reality (MR) are three different technologies developed in the last decades of the 20th century. They combine hardware and software solutions. They permit the creation of three-dimensional (3D) virtual worlds and virtual objects. This chapter describes how VR, MR, and AR technologies find positive application fields in educational environments. They support different learning styles, offering potential help in teaching and in learning paths.

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