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Virtual Worlds as a Learner Centered Environments for Spatial Reasoning
Abstract
According to generalized usage of computer technology in modern society, computer usage in learning activities is increasing. Textual and audiovisual learning materials have been developing step by step into more structured material. The ability to clearly understand visual data is an important function of higher achievement in the learning process. Thus, understanding of visual data related to spatial ability through computer-mediated interaction stimulates human spatial ability. The purpose of this chapter is to show the practical usage of virtual worlds for learner-centered educational environments that provide room to improve the learner’s higher-order thinking, such as spatial reasoning, via learning by doing. The focus here is on introducing a new concept about the role of the virtual worlds learning environment.
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