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Ways to Entertain with the Use of Computing Technologies
Abstract
Entertainment has gained some new values, and our participation in amusement has become more active along with the developments in social communication technologies. Examples that discuss the meaning of computational solutions for entertainment include intelligent environments, augmented and virtual reality, computer animation, games, live entertainment, and social media. This text examines the enhanced role of the participant’s self-consciousness while engaging in social networking, and the role of the biologically active substances such as oxytocin and dopamine in shaping the ways of entertaining with the use of computing technologies.
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