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Book Chapter
Paulo Alves, Luisa Miranda, Carlos Morais (2019). Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications 23 pages.
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Book Chapter
Paulo Alves, Luisa Miranda, Carlos Morais (2016). Handbook of Research on Applied E-Learning in Engineering and Architecture Education 22 pages.
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Book Chapter
Donna Russell, Steven E. Wallis (2019). Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications 26 pages.
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Book Chapter
Donna Russell, Steven E. Wallis (2019). Virtual Reality in Education: Breakthroughs in Research and Practice 26 pages.
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Book Chapter
Donna Russell, Steven E. Wallis (2016). Handbook of Research on Gaming Trends in P-12 Education 25 pages.
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Book Chapter
Themba M. Ngwenya, Festus Elleh, Coleman McKoy, Frankie Lloyd, Roxanne Kemp, Renee Carrillo, Mayra Quezada, Twana Cochran (2019). Recent Advances in Applying Identity and Society Awareness to Virtual Learning 29 pages.
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Book Chapter
David Deggs, Kenda Grover, Kit Kacirek (2011). Encyclopedia of Information Communication Technologies and Adult Education Integration 15 pages.
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Book Chapter
Anita Cassard, Brian W. Sloboda (2018). Teacher Training and Professional Development: Concepts, Methodologies, Tools, and Applications 27 pages.
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Book Chapter
Anita Cassard, Brian W. Sloboda (2019). Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications 27 pages.
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Book Chapter
Anita Cassard, Brian W. Sloboda (2016). Emerging Tools and Applications of Virtual Reality in Education 27 pages.
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Book Chapter
Latonia M. Ayscue (2019). Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications 15 pages.
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Book Chapter
Latonia M. Ayscue (2016). Analyzing Digital Discourse and Human Behavior in Modern Virtual Environments 15 pages.
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Book Chapter
Carol Templeton, Michael W. Kessinger (2020). Handbook of Research on Software for Gifted and Talented School Activities in K-12 Classrooms 26 pages.
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Book Chapter
Robert J. McClelland (2008). Handbook of Research on Digital Information Technologies: Innovations, Methods, and Ethical Issues 21 pages.
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Book Chapter
Robert J. McClelland (2010). Adult Learning in the Digital Age: Perspectives on Online Technologies and Outcomes 20 pages.
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Journal Article
Joseph Onibokun, Paul van Schaik (2012). International Journal of Virtual and Personal Learning Environments 14 pages.
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Book Chapter
Mary Rose Grant (2010). Virtual Environments for Corporate Education: Employee Learning and Solutions 22 pages.
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Book Chapter
Nicoletta Adamo-Villani, Kari L. Clase, Robin J. Heyden, John Wiecha (2012). Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies 24 pages.
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Book Chapter
Nicoletta Adamo-Villani, Hazar Dib (2016). Web Design and Development: Concepts, Methodologies, Tools, and Applications 22 pages.
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Book Chapter
Nicoletta Adamo-Villani, Hazar Dib (2016). Mobile Computing and Wireless Networks: Concepts, Methodologies, Tools, and Applications 22 pages.
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Book Chapter
Donna Russell (2019). Computer-Assisted Language Learning: Concepts, Methodologies, Tools, and Applications 20 pages.
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Journal Article
Stella K. Hadjistassou, Judith Molka-Danielsen (2016). International Journal of Computer-Assisted Language Learning and Teaching 19 pages.
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Journal Article
Nicoletta Adamo-Villani, Hazar Dib (2014). International Journal of Systems and Service-Oriented Engineering 20 pages.
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Book Chapter
Donna Russell (2019). Virtual Reality in Education: Breakthroughs in Research and Practice 20 pages.
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Book Chapter
Donna Russell (2016). Handbook of Research on Gaming Trends in P-12 Education 19 pages.
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