Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic

Author(s): Michelle Aubrecht (Ohio State University, USA)
Copyright: 2013
Pages: 23
EISBN13: 9781466642706


View Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic on the publisher's website for pricing and purchasing information.

View Sample PDF


Making a game can be a creative act for students—much like writing a novel, making artwork, or designing a science experiment, it is a way to “play” with ideas. Game making is a creative and iterative process, and it may help students develop the ability to think non-linearly, create and understand systems, and hone such 21st century skills as critical and analytical thinking skills, while allowing deeper explorations of social issues that afford avenues for storytelling, allowing both game players and game makers to engage in meaning-making experiences. In the art classroom, students can explore design considerations, such as color, shape, balance, composition, rhythm, and meaning making. Game making is an iterative, multi-disciplinary mode of self-expression and communication, and it is a demonstrable example of student learning.

Related Content

Diana Ramirez. © 2012. 6 pages.
Olga M. Alegre-Rosa, Luis M. Villar-Angulo. © 2010. 24 pages.
Maurizio Vivarelli. © 2022. 13 pages.
Diana Ramirez. © 2012. 7 pages.
Christine H. Kilham. © 2011. 27 pages.
Body Bottom