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Immersive Agricultural Education: Gamifying Learning With Augmented Reality and Virtual Reality

Author(s): Maryam Bigonah (Auburn University, USA), Fatemeh Jamshidi (Auburn University, USA)and Daniela Marghitu (Auburn University, USA)
Copyright: 2024
Pages: 51
EISBN13: 9798369391433

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Abstract

This chapter introduces the exciting world of cutting-edge technologies in controlled environment agriculture (CEA) and their potential impact on high school education. The objective of this chapter is to establish the groundwork for transforming education through the creation of state-of-the-art augmented reality (AR) and virtual reality (VR) learning platforms, and research within the domain of CEA. These innovative technologies provide immersive learning experiences, allowing high school students and new entrepreneurs with diverse capabilities to explore new agricultural technologies in a virtual environment before implementing them in the world. While AR and VR technologies hold significant promise, there are notable challenges in effectively integrating AR and VR technologies within educational and CEA settings. These challenges highlight the need for thoughtful integration, aiming to enrich learning experiences. Through this chapter, the authors examine various ideas that have successfully harnessed the benefits of AR and VR in education and discuss a proposed framework.

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