The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Power Explorer: Is Indoctrination Right?
Author(s): Paschalina Skamnioti (University of Applied Sciences of Bremen, Germany)
Copyright: 2014
Pages: 29
EISBN13: 9781466673489
Purchase
View Sample PDF
Abstract
Persuasive games are often designed for social, political, or environmental purposes to promote particular values and behaviours. In this chapter, the author analyzes the manner in which values are conveyed to the player through the persuasive game Power Explorer, a mobile game for reducing household energy consumption. For the analysis the author takes into account the diverse approaches of Values Education and the criticism they have received. In particular, a) the author illustrates the similarities of the values education designed in Power Explorer with the traditional approach of Character education, and b) the author raises ethical issues regarding the design, the objectives, and the effects of games for change using persuasive technologies1, in terms of both the individual and the society.
Related Content
Elena Corera-Álvarez, Mauro Turrini, Cristina Faba-Pérez.
© 2022.
14 pages.
|
Alice Violet Nyamundundu-Majarawanda.
© 2015.
15 pages.
|
Molefe Coper Joseph.
© 2015.
26 pages.
|
Paula Carina de Araújo, Karolayne Costa Rodrigues de Lima.
© 2021.
20 pages.
|
Ruixia Yan.
© 2020.
20 pages.
|
|
|