The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Using MMORPGs in Classrooms: Stories vs. Teachers as Sources of Motivation
Author(s): Mete Akcaoglu (Michigan State University, USA)
Copyright: 2013
Pages: 10
EISBN13: 9781466642584
Purchase
View Sample PDF
Abstract
This case deals with the problem of decision making in allocating resources during an educational game-development process. In educational games, unlike commercial games, there is an added focus on creating learning content, shifting the balance between learning and fun to a degree where essential game elements might be excluded from these games. In some cases, classroom settings, however, are filled with elements that can emulate the role of a missing element. As it was seen in this case, even when some important game elements (i.e., narratives) were missing from a game, the presence of some important classroom elements (i.e., teachers) helped replace them.
Related Content
Jana Willis, Douglas J. Steel, Vanessa Dodo Seriki.
© 2015.
22 pages.
|
Robert Elliott.
© 2012.
13 pages.
|
Robert D. Hanser, Attapol Kuanliang, Nathan R. Moran.
© 2014.
20 pages.
|
Erin A. Preston, Mark Diaz, Scott Sikkema, Timothy David Rey, Gina Lee Robbins, Sharonda Clay.
© 2022.
21 pages.
|
Ramón Méndez, Álvaro Chaparro-Sainz, Rubén Martínez Sánchez, María del Mar Felices-De la Fuente.
© 2022.
22 pages.
|
|
|