Description
Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students.
Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.
Author's/Editor's Biography
Wee Tan (Ed.)
Wee Hoe Tan, formally a 3D animator, joined academia in mid-2004 to teach and develop multimedia courses in Kuala Lumpur University. After teaching in Malaysian Institute of IT in the university, he pursed a PhD at University of Warwick for three years. Towards the end of his doctoral study, he began to work as a consultant in the game industry. He involved in the game coaching system design of the FPS Trainer project in Dundee, UK and the game-based learning system design of the KNeoWORLD Project in San Francisco, US. He is an accreditation panel of Malaysia Qualification Agency, a certified TRIZ practitioner / instructor, and an advisory panel of Malaysia Game Development Cluster. In 2017, Wee Hoe won the Hubert Humphrey Fellowship award and became a Humphrey Fellow at the College of Education, Pennsylvania State University.