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A Proposed Protocol of Multimedia Optimized Production for STEAM E-Learning
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Author(s): Jenny Z. Xu (University of California – Irvine, USA), Nicholas Graham (University of California – Irvine, USA), Scott E. Gaines (University of California – Irvine, USA)and Bradley S. Hughes (University of California – Irvine, USA)
Copyright: 2016
Pages: 20
Source title:
Revolutionizing Education through Web-Based Instruction
Source Author(s)/Editor(s): Mahesh Raisinghani (Texas Woman's University, USA)
DOI: 10.4018/978-1-4666-9932-8.ch005
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Abstract
There are many nuances to utilizing multimedia successfully as a pedagogical tool. With pressure for educational institutions to adopt e-learning tools such as online animations, it is important that a protocol be made to optimize the process and ensure students walk away with important content knowledge. Effective STEAM multimedia requires attractive aesthetics to engage viewers, research-based pedagogy to effectively educate viewers, and an efficient workflow that lowers costs. Focusing on the Science, Technology, Engineering, Arts, and Mathematic (STEAM) fields, this paper reviews literature on the effectiveness of animations for the classroom and online environments, and examines why some projects work while others do not. While addressing the problems that arise when using on-demand animation, we propose a unique protocol that practitioners and researchers can utilize in the production of their own educational animation.
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